In the board game Qin by Eggert games it's about China more than 2000 years ago. Here the princes fight for empires and in the hinterland provinces with remote villages are founded. If you have founded a province, you set up one of your pagodas there. But you have to be very careful, because other players also have the opportunity to usurp the villages and provinces that already exist. This game requires a lot of tactics and cunning to be able to steal your provinces and villages from the other players. With the construction of the last pagoda one would like to ascend into the glorious Qin dynasty.
The events occurring at Qin
Establish a province
New provinces can arise when you have placed your tile. An area that consists of two or more of the same colors counts as a province. In order to recognize that this is your own province, you put your pagoda on it as a sign.
If you place at least one tile of the same color on an existing province, you can expand the province. You can also lay it down in such a way that only individual provinces are founded, but this does not make sense.
Form a Greater Province
If a province grows to at least five fields, then one speaks of a large province. To do this, the owner puts two pagodas on top of each other, creating a large pagoda. These can be as large as you want but may not contain more like a double pagoda.
If you have placed your tile and it borders on a village which is unoccupied, you can take possession of the village. To do this, you take one of your pagodas and place it on the village. There can only be one pagoda on a village at a time. It is best to try to attach only your own provinces or large provinces to the unoccupied villages. So you don't give your opponent the opportunity to join the village in order to conquer it.
Take over the village
Of course, a player can lose his village again very quickly as soon as another player has more provinces adjacent to the village. The loser's pagoda goes back into the possession and the new one places his pagoda on it. The double pagodas count as two pagodas when determining the majority. In the village, however, the pagoda does not count. If there is a tie between the provinces, you cannot take over a village.
Take over the province
You can connect two separate provinces with each other if you take on the same color and then you have a major province. The greater province is given to the player who has more province spaces. The pagodas that have been displaced go back to their owners. You cannot join the provinces if there is a tie again. A major province cannot be taken over and they must never be linked together. But a single greater province can take over small provinces for this.
The principle of the game is similar to that of a domino game and has dangerous addictive potential. Everyone tries to improve their position but the tide can turn very quickly and mine gives up its leadership faster than you think. Since a game only lasts 15 minutes, it is best to play several games. Those who like to play on the computer can also play Qin on an app and play against the computer. The game board consists of two sides and should an expansion come out, it would be nice to be able to play with even more different sides.
For Multiplayer this game becomes routine at some point, but it remains exciting for casual gamers. It is of course logical that areas of the same size cannot be taken over, otherwise the game would be over too quickly. Practice makes perfect, of course, and at some point you will know where to find the most lucrative jobs. The game material is solid, clearly laid out and easy to see in terms of color.