The year is 1878. During the first excavations in what is now Turkey, archaeologists come across remains of ancient Pergamon. The finds soon turned into valuable exhibitions that fascinated the public and earned them a lot of fame.
The players seek research funding to finance their excavations. If you only hold your hand briefly and do not ask too much, you can set off to the excavation sites in front of your competitors. And the rule here is: first come, first dig. Sometimes only remnants remain for the last ones. Unearthed treasures are combined into valuable exhibitions and bring the researcher a lot of fame and recognition. The player with the most glory after twelve rounds wins.
The smart race for valuable finds, for the highest possible income and for the ideal time of exhibition makes Pergamon a varied game with easily accessible rules.
Authors: Stefan Dorra and Ralf zur Linde
Illustrator: Klemens Franz
- 1 game board
- 4 pieces (wood)
- 1 grave robber (wood)
- 24 money cards
- 24 exhibition tiles
- 60 find tiles
- 40 coins
- 36 victory point tiles
- 4 exhibition cards
Price: 19.99 | Players: 2-4 | Age: 8+ | Duration: 45 |
The 4 phases
A game runs over 12 rounds and each game consists of the following four phases:
Lay out the finds
In this phase, the starting player places new finds in the excavation area.
Distribute the research funds
Here, too, the starting player draws two research money cards from the stack and places them next to the game board. You can see either coins or a money bag on the cards. So you can roughly estimate whether there is a lot of research funding in the group or not.
Dig up, display and store the finds
One after the other, the finds are excavated and either stored or presented in the museum. Of course, for a collection that you want to exhibit, several finds must fit together. This is how vases, masks, jugs and jewelry are created all at once. The older the collection is, the more valuable it is. If you want to polish your collection, its value increases again. If you can't or don't want to exhibit your finds, then you can store them. The storage costs are due from the fourth find, the first three are still free.
After the 5th, 7th, 9th and 12th round there is a scoring. This means that you get victory points for all pieces that are exhibited in the museum. The victory points are shown in the form of admission tickets and you place them face down in front of you. Of course, special exhibits also receive special recognition.
The order of play
When the current game round is over, you put the research cards back and place the pawns on the four sequential fields on the right edge of the game. The leftmost figure is placed on space 1, the one next to it on space 2, etc. Whoever is on space 1 becomes the new starting player. He lays out the finds as the starting player and selects a new research money field in phase two.
The sorting of the finds
If the starting player lays out the five found objects face up in the tunnel and they are sorted according to the centuries from which they originate. However, if there are several finds from the same century, then the player himself decides on which tunnels to distribute the pieces.
As Family game with little thought on strategy it is a nice game. The hobby archaeologist receives excavations, research funding and has the opportunity to exhibit his finds in the museum. The elements and rules are easy to understand and implement. In the game, many points are determined randomly and therefore there is little strategy. If you often go empty-handed in the game and don't get any research funding, it can be over for you quickly. Because only those who own money can make progress. Because exhibitions as well as storage cost money and have to be paid for.
In the version with the two-person game, the grave robber still plays as a fictional third person. He also digs up finds if he can. The playing time is quite short and the playing possibilities are manageable.