Cuba … a game about cigars, rum and power! Cuba is a strategic game for 2-5 business-minded islanders aged 12 and over. The focus of Cuba is the central legislation in the Capitolium, where new legislative proposals are submitted and implemented.
Paying taxes and delivering dues bring you victory points as well as taking subsidies. In addition to influencing legislation, timing is important in this game. Slipping into the role of worker, trader, architect, foreman or mayor at the right time brings you closer to victory. After all, buildings want to be built and ships to be loaded. With simple rules, Cuba makes it possible to pursue many different strategies, with the course of the game changing in each game.
Become the most influential player in Cuba, let yourself be pampered by the beauties of the country and drive relaxed through the streets of Havana in a Chevy. Even more adventures in Cuba now with the El Presidente expansion.
Authors: Michael Rieneck and Stefan Stadler
Illustrator: Michael Menzel
- 1 game board
- 5 plantation plans
- 25 person cards
- 15 ship cards
- 1 starting player card (with holder)
- 24 law cards
- 25 building tiles
- 2 small plates
- 5 pawns
- 5 game pieces
- 54 raw material stones
- 30 goods cubes
- 45 building blocks
- 60 coins
- 6 marker stones
- 4 short game rules
Price: 36.99 | Players: 2-5 | Age: 12+ | Duration: 75-120 |
The 5 game phases of Cuba
The legislative proposals
You always turn over the top card of the four piles of legislative proposals. Then, during the game, a player will convert two of the four suggestions into law.
The action phase
In turn, each player chooses his person card for himself. These allow the player to perform certain actions such as building a house or harvesting it. You continue this phase until each player only has one card in hand. The last person card is also the choice for the new starting player.
The parliamentary phase
With the last person card you have and with a hidden number of pesos that you have bet, the number of votes in parliament is determined. The player who has the most votes can pass two laws in phase four.
The legislative phase
Whoever won in the third phase, the parliamentary phase, now decides on two of the four proposed laws. This means that these two laws are also implemented.
The end of a round
The marker stones clean the game board and raw materials that are not stored simply rot. The ships move around a port basin and thus leave the port.
The 5 person cards
The player with this person card may harvest all vacant fields on the plantation fields that can be seen horizontally and vertically, but not diagonally.
This may build on a plantation field and thus gives an additional ability. Building is not entirely in vain because it costs building materials. If the architect doesn't want to build, he still gets victory points.
He can either activate any building or all Vehonidi buildings seen by the worker. You don't move the worker's figure. This is also the only way to secure the raw materials you have acquired in the warehouse. Because it can happen that you have to hand this in before the final phase.
The trader can sell or buy goods on the market. The free or occupied field of the market row determines the purchase price for the goods. Alternatively, it can procure a free raw or building material.
The mayor may load raw materials and commercial goods onto one of the ships on display. For this he receives the victory points indicated next to the ship. But he can also ensure that you get financial replenishment when you need one.
The game plan and the beautiful drawings make you want to play and that Set of rules is clear and easy to understand. The nice thing about the rules is that they also give you a few strategy tips in advance. The first game is to get to know and when you have played it more often, you understand better the meaning of the person cards.